1.Development and application research of a lung rehabilitation education game software for patients with chronic obstructive pulmonary disease based on health belief model
Jianlan REN ; Kaili MA ; Daiying ZHANG ; Xuemei HE ; Min HUANG ; Hong XIONG ; Yanhua CHEN ; Huaju TIAN ; Lu XIAO
Chinese Journal of Nursing 2025;60(5):525-531
Objective Taking into account the physical and mental characteristics of patients with COPD,we develop and implement a lung rehabilitation education game software,aiming to explore more effective health education practices for COPD.Methods Drawing on the Health Belief Model theory,the game content was developed by semi-structured interviews,brainstorming sessions,and expert consultations,and it was implemented via a WeChat mini program.Patients with COPD from the respiratory department of a tertiary general hospital of Luzhou city between March and October 2023 were conveniently selected as the study subjects.Among them,40 patients from July to October 2023 were designated as an experimental group,and another 40 from March to June 2023 constituted a control group.The experimental group was provided with routine health education combined with pulmonary rehabilitation games,whereas the control group received standard health education.After the intervention,the researchers compared the COPD knowledge questionnaire scores and pulmonary rehabilitation adherence between the 2 groups,and assessed the satisfaction of both patients and nurses with the software.Results No sample detachment.The score of the COPD knowledge questionnaire in the experimental group was higher than that in the control group,and the difference was statistically significant(Z=5.361,P<0.001).The proportion of patients in the experimental group with good adherence to pulmonary rehabilitation(85%)was significantly higher than it in the control group(25%),(x2=29.091,P<0.001).The patients'overall satisfaction rate with the game was 95%,with operational effectiveness receiving the highest satisfaction rating at 97%.Conclusion The pulmonary rehabilitation education game for patients with COPD can improve their knowledge of COPD,enhance their compliance with pulmonary rehabilitation.Patients have high satisfaction with the software.The software enriches the clinical health education methods,which can be used in clinical practice.
2.Development and application research of a lung rehabilitation education game software for patients with chronic obstructive pulmonary disease based on health belief model
Jianlan REN ; Kaili MA ; Daiying ZHANG ; Xuemei HE ; Min HUANG ; Hong XIONG ; Yanhua CHEN ; Huaju TIAN ; Lu XIAO
Chinese Journal of Nursing 2025;60(5):525-531
Objective Taking into account the physical and mental characteristics of patients with COPD,we develop and implement a lung rehabilitation education game software,aiming to explore more effective health education practices for COPD.Methods Drawing on the Health Belief Model theory,the game content was developed by semi-structured interviews,brainstorming sessions,and expert consultations,and it was implemented via a WeChat mini program.Patients with COPD from the respiratory department of a tertiary general hospital of Luzhou city between March and October 2023 were conveniently selected as the study subjects.Among them,40 patients from July to October 2023 were designated as an experimental group,and another 40 from March to June 2023 constituted a control group.The experimental group was provided with routine health education combined with pulmonary rehabilitation games,whereas the control group received standard health education.After the intervention,the researchers compared the COPD knowledge questionnaire scores and pulmonary rehabilitation adherence between the 2 groups,and assessed the satisfaction of both patients and nurses with the software.Results No sample detachment.The score of the COPD knowledge questionnaire in the experimental group was higher than that in the control group,and the difference was statistically significant(Z=5.361,P<0.001).The proportion of patients in the experimental group with good adherence to pulmonary rehabilitation(85%)was significantly higher than it in the control group(25%),(x2=29.091,P<0.001).The patients'overall satisfaction rate with the game was 95%,with operational effectiveness receiving the highest satisfaction rating at 97%.Conclusion The pulmonary rehabilitation education game for patients with COPD can improve their knowledge of COPD,enhance their compliance with pulmonary rehabilitation.Patients have high satisfaction with the software.The software enriches the clinical health education methods,which can be used in clinical practice.
3.Interventional effect of compressible limb sleeve system on tumefaction and recurrence of thrombus following venous thrombectomy of deep venous thrombosis
Hongfen XIA ; Huaju TIAN ; Wenying HE
Chinese Journal of Tissue Engineering Research 2007;0(05):-
To study the effect of compressible limb sleeve system on tumefaction of limbs and recurrence of thrombus in patients underwent venous thrombectomy of deep venous thrombosis (DVT). Sixty-two patients underwent venous thrombectomy of DVT between September 2004 and July 2005 were selected from Affiliated Hospital of Luzhou Medical College, and then were randomly divided into the experimental group and the control group. Patients in the control group were given usual care after the surgery, while patients in the experimental group were treated by compressible limb sleeve system based on usual care (once a day and 30 minutes each time. 14 days were taken as one course, and there were totally 2 courses). The circumference, recurrence rate of thrombus and warmth sensation of affected limb were observed before and after the treatment in both groups. Detection at 28 days after the treatment showed that the circumference of patients in the experimental group decreased, and the score of warmth sensation decreased. There were significant differences in comparison with those in the control group before the treatment (P

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