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MeSH:(*Video Games)

1.Association between children's intended screen time use and behavior problems in Japan: the Hokkaido Study on Environmental and Children's Health.

Naomi TAMURA ; Keiko YAMAZAKI ; Chihiro MIYASHITA ; Atsuko IKEDA ; Ammara AJMAL ; Satoshi SUYAMA ; Takashi HIKAGE ; Manabu OMIYA ; Masahiro MIZUTA ; Reiko KISHI

Environmental Health and Preventive Medicine 2025;30():82-82

2.Active video games for weight management in children and adolescents: systematic review and meta-analysis.

Maria Godesa F. REFUERZO ; Michael M. RESURRECCION

The Philippine Children’s Medical Center Journal 2025;21(2):100-116

3.Effectiveness of healthy foodie nutrition game application as reinforcement intervention to previous standard nutrition education of school-aged children: A randomized controlled trial

Florence Rochelle Gan ; Elaine Cunanan ; Rebecca Castro

Journal of the ASEAN Federation of Endocrine Societies 2019;34(2):144-152

4.Investigating the Dose-Related Effects of Video Game Trunk Control Training in Chronic Stroke Patients With Poor Sitting Balance.

Hyun Young KIM ; Hyun Im MOON ; You Hyeon CHAE ; Tae Im YI

Annals of Rehabilitation Medicine 2018;42(4):514-520

5.Joint Association of Screen Time and Physical Activity with Obesity: Findings from the Korea Media Panel Study.

Jihyung SHIN

Osong Public Health and Research Perspectives 2018;9(4):207-212

6.Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions.

Kwang Gi KIM ; Chan Soo PARK ; Suk Ha JEON ; Eui Yub JUNG ; Jiyun HA ; Sanglim LEE

Clinics in Orthopedic Surgery 2018;10(4):468-478

7.A systematic review and meta-analyis on the effect of training with Nintendo® WiiTM in the improvement of basic laparoscopic skills among laparoscopic novices.

Marian R. Nuevo ; Maila Rose L. Torillo

Philippine Journal of Surgical Specialties 2018;73(1):28-36

8.Visual Fatigue Induced by Viewing a Tablet Computer with a High-resolution Display.

Dong Ju KIM ; Chi Yeon LIM ; Namyi GU ; Choul Yong PARK

Korean Journal of Ophthalmology 2017;31(5):388-393

9.Improvement of Cognitive Function after Computer-Based Cognitive Training in Early Stage of Alzheimer's Dementia.

YoungSoon YANG ; Yong Tae KWAK

Dementia and Neurocognitive Disorders 2017;16(1):7-11

10.Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients.

Kyeong Woo LEE ; Sang Beom KIM ; Jong Hwa LEE ; Sook Joung LEE ; Jin Wan KIM

Annals of Rehabilitation Medicine 2017;41(4):539-546

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