Bibliometric analysis of the application of gamification in medical education
10.3760/cma.j.cn116021-20240330-01925
- VernacularTitle:游戏化教学在医学教育中应用的文献计量学分析
- Author:
Jiaxin LANG
1
;
Yuan TIAN
1
Author Information
1. 中国医学科学院 北京协和医学院 北京协和医院麻醉科,北京 100730
- Publication Type:Journal Article
- Keywords:
Gamification;
Medical education;
Bibliometrics
- From:
Chinese Journal of Medical Education Research
2025;24(5):615-622
- CountryChina
- Language:Chinese
-
Abstract:
Objective:To systematically review the current application, development, and research hotspots of gamification in medical education using bibliometric methods.Methods:VOSviewer 1.6.18 and Citespace 6.3.1 were used to analyze the annal volume of publication, journals, institutions, countries, keyword co-occurrence, and literature co-citation based on the literature related to application of gamification in medical education in the core collection of Web of Science from January 2003 to November 2023. A co-citation map was generated.Results:A total of 633 articles related to application of gamification in medical education were identified. The publication volume increased year by year. Western developed countries dominated the research. Gamification in medical education has been used in a diverse range of disciplines. The high-frequency keywords included medical education, simulation, and serious game.Conclusions:Gamification is increasingly applied in medical education, with diversifying research topics and application areas. Emerging technologies bring new opportunities and challenges to medical education. However, in-depth and systematic research is needed to validate its long-term effectiveness and practical value.