Scoping review on the application of gamification design in exercise interventions for elderly patients with cognitive impairment
10.3760/cma.j.cn115682-20240704-03723
- VernacularTitle:游戏化设计在认知障碍老年人运动干预中应用的范围综述
- Author:
Lanying XIE
1
;
Huixiu HU
;
Yajie ZHAO
;
Jie GAO
;
Huanhuan LUO
;
Yuqing HAO
;
Chao SUN
Author Information
1. 北京中医药大学护理学院,北京 100029
- Keywords:
Aged;
Cognitive impairment;
Gamification element;
Gamification design;
Exercise intervention;
Adherence;
Scoping review
- From:
Chinese Journal of Modern Nursing
2024;30(32):4366-4372
- CountryChina
- Language:Chinese
-
Abstract:
Objective:To conduct a scoping review on gamified exercise interventions for elderly patients with cognitive impairment to provide insights for the application of gamification design in exercise programs for this population.Methods:Guided by the scoping review framework proposed by Arksey and O'Malley, a systematic search was conducted in databases including China National Knowledge Infrastructure, Wanfang, VIP, SinoMed, PubMed, Cochrane Library, CINAHL, Web of Science, Scopus, ProQuest, and Wiley Online Library. The search covered the period from the establishment of the databases to June 12, 2024. An integrative analysis was performed on the included literature.Results:A total of 12 studies were included. The most commonly used gamification elements were achievement- and progress-oriented features, while the most frequently applied behavior change theories were behavior change techniques and social cognitive theory.Conclusions:Gamification-based exercise interventions can improve adherence to exercise programs in elderly patients with cognitive impairment, promote physical activity, and enhance cognitive function. Future research should focus on combining various theories with different gamification elements to encourage proactive exercise behavior in elderly individuals with cognitive impairment.