Application of virtual reality technology in rehabilitation of stroke: a bibliometric analysis
10.3969/j.issn.1006-9771.2024.12.006
- VernacularTitle:虚拟现实技术在脑卒中康复中应用的文献计量分析
- Author:
Ye LIU
1
;
Di CHEN
1
;
Qing QIN
1
;
Xiang JI
2
;
Yifan TIAN
1
;
Haiyan YE
1
Author Information
1. Rehabilitation Information Research Department, China Rehabilitation Science Institute, Beijing100068, China
2. Capital Medical University School of Rehabilitation Medicine, Beijing100068, China
- Publication Type:Journal Article
- Keywords:
stroke;
virtual reality;
bibliometrics
- From:
Chinese Journal of Rehabilitation Theory and Practice
2024;30(12):1407-1419
- CountryChina
- Language:Chinese
-
Abstract:
ObjectiveTo explore the research status and hot spots of virtual reality in the field of stroke rehabilitation. MethodsThe literature related to the application of virtual reality technology in stroke rehabilitation was retrieved in CNKI and Web of Science core collection from establishiment to August, 2024. The knowledge map of authors, institutions and keywords was drawn by Citespace 6.2.R7. ResultsA total of 485 papers were retreived, including 201 in Chinese and 284 in English. The number of articles published in both Chinese and English was on the rise. Qu Yun was the Chinese author with the most articles, and Rocco Salvatore Calabro was the English author. The Third Affiliated Hospital of Sun Yat-Sen University and IRCCS Bonino Pulejo published the most papers respectively. The results of keyword co-occurrence and clustering were consistent in the Chinese and English keywords, mainly included hemiplegia, balance function, upper limb function and cognitive function. The keywords with high bursting intensity in Chinese included motor function, cognitive function and upper limb function, while those with high bursting intensity in English included upper limb, cognitive impairment and environment. The hot spots in this field focused on the virtual reality technology for stroke patients' motor function rehabilitation, cognitive function rehabilitation, limb function rehabilitation and virtual reality technology combined with conventional treatment. ConclusionVirtual reality technology, as a simulation information technology, has been widely applied in the fields of motor function rehabilitation, cognitive function rehabilitation and limb function rehabilitation for stroke patients. The combination of virtual reality technology with conventional rehabilitation therapy could enhance the functional level and activities of daily living. More researches may focus on conjunctions of virtual reality technology with new technologies such as digital therapeutics and brain-computer interfaces, to improve the gait and upper limb functions of stroke patients.