1.A psychological perspective on the development of a VR exposure therapy application for typhoon-related PTSD
Gaea Marelle J. Miranda ; Janelle Rose D. Tan ; Geoffrey A. Solano
Philippine Journal of Health Research and Development 2022;26(CAS Issue):75-83
Background:
Posttraumatic stress disorder (PTSD) is a condition involving the manifestation of negative biological, behavioral, affective, and cognitive responses to a triggering event or stimulus. In the Philippines, PTSD can be caused by typhoon-related trauma which is borne out of the country's relative proneness to this natural disaster. Research has shown that PTSD can be effectively mitigated through prolonged exposure therapy. Contemporary studies have also shown promise in the utility of virtual reality as a tool for aiding prolonged exposure therapy.
Objectives:
To address current research gaps, the study intended to discuss the development of an adjunct virtual reality tool (Typhoon VRET) whose elements were mainly derived using data from narrative review and a consultation interview with a Filipino psychotherapy practitioner.
Methodology:
The study utilized in-depth literature review and consultation interview with a Filipino trauma response specialist as primary sources of data. Key themes and findings were virtually represented through Unity, Blender, and Cardboard SDK.
Results:
The Typhoon VRET features a relaxation scene, a rescue scene, and a typical Filipino house that showcases cultural elements so as to stimulate clients' traumatic reminders and fear structures. Users are given the option to control the environment, including the strength and volume of the flooding, wind, and rain.
Conclusion
Virtual reality could may be an adjunct tool to aid in addressing typhoon-related trauma among Filipinos. Several recommendations are provided in improving the technical features of the tool and integrating it into psychotherapy practice.
Virtual Reality
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Stress Disorders, Post-Traumatic
2.Application of electronic skin in healthcare and virtual reality.
Guangyao ZHAO ; Kuanming YAO ; Yiming LIU ; Xingcan HUANG ; Xinge YU
Journal of Biomedical Engineering 2023;40(6):1062-1070
Electronic skin has shown great application potential in many fields such as healthcare monitoring and human-machine interaction due to their excellent sensing performance, mechanical properties and biocompatibility. This paper starts from the materials selection and structures design of electronic skin, and summarizes their different applications in the field of healthcare equipment, especially current development status of wearable sensors with different functions, as well as the application of electronic skin in virtual reality. The challenges of electronic skin in the field of wearable devices and healthcare, as well as our corresponding strategies, are discussed to provide a reference for further advancing the research of electronic skin.
Humans
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Wearable Electronic Devices
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Virtual Reality
3.Effects of virtual reality visual experience on brain functional network.
Tianheng ZHANG ; Lei WANG ; Miaomiao GUO ; Guizhi XU
Journal of Biomedical Engineering 2020;37(2):251-261
With the wide application of virtual reality technology and the rapid popularization of virtual reality devices, the problem of brain fatigue caused by prolonged use has attracted wide attention. Sixteen healthy subjects were selected in this study. And electroencephalogram (EEG) signals were acquired synchronously while the subjects watch videos in similar types presented by traditional displayer and virtual reality separately. Two questionnaires were conducted by all subjects to evaluate the state of fatigue before and after the experiment. The mutual correlation method was selected to construct the mutual correlation brain network of EEG signals before and after watching videos in two modes. We also calculated the mutual correlation coefficient matrix and the mutual correlation binary matrix and compared the average of degree, clustering coefficient, path length, global efficiency and small world attribute during two experiments. The results showed that the subjects were easier to get fatigue by watching virtual reality video than watching video presented by traditional displayer in a certain period of time. By comparing the characteristic parameters of brain network before and after watching videos, it was found that the average degree value, the average clustering coefficient, the average global efficiency and the small world attribute decreases while the average path length value increased significantly. In addition, compared to traditional plane video, the characteristic parameters of brain network changed more greatly after watching the virtual reality video with a significant difference ( < 0.05). This study can provide theoretical basis and experimental reference for analyzing and evaluating brain fatigue induced by virtual reality visual experience.
Brain
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physiology
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Electroencephalography
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Healthy Volunteers
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Humans
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Mental Fatigue
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Virtual Reality
4.Electrophysiological characteristics of emotion arousal difference between stereoscopic and non-stereoscopic virtual reality films.
Feng TIAN ; Wenrui ZHANG ; Yingjie LI
Journal of Biomedical Engineering 2022;39(1):56-66
There are two modes to display panoramic movies in virtual reality (VR) environment: non-stereoscopic mode (2D) and stereoscopic mode (3D). It has not been fully studied whether there are differences in the activation effect between these two continuous display modes on emotional arousal and what characteristics of the related neural activity are. In this paper, we designed a cognitive psychology experiment in order to compare the effects of VR-2D and VR-3D on emotional arousal by analyzing synchronously collected scalp electroencephalogram signals. We used support vector machine (SVM) to verify the neurophysiological differences between the two modes in VR environment. The results showed that compared with VR-2D films, VR-3D films evoked significantly higher electroencephalogram (EEG) power (mainly reflected in α and β activities). The significantly improved β wave power in VR-3D mode showed that 3D vision brought more intense cortical activity, which might lead to higher arousal. At the same time, the more intense α activity in the occipital region of the brain also suggested that VR-3D films might cause higher visual fatigue. By the means of neurocinematics, this paper demonstrates that EEG activity can well reflect the effects of different vision modes on the characteristics of the viewers' neural activities. The current study provides theoretical support not only for the future exploration of the image language under the VR perspective, but for future VR film shooting methods and human emotion research.
Arousal
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Electroencephalography
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Emotions/physiology*
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Humans
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Motion Pictures
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Virtual Reality
5.A study on the effect evaluation of virtual reality on workplace employees' emotional optimization.
Lu Fang ZHANG ; Xia LIU ; Jia Long MA ; Zhi Chuan TANG
Chinese Journal of Industrial Hygiene and Occupational Diseases 2022;40(3):188-191
Objective: To explore the effect of emotional optimization of workplace employees in immersive virtual natural environment. Methods: In July 2020, 15 subjects were selected to complete two groups of treadmill walking training experiments in virtual natural environment and daily environment respectively. At the same time, the subjects' skin electrical (EDA) , pulse frequency (Pf) , respiratory frequency (Rf) physiological data and Self-Assessment Manikin (SAM) data before and after walking were collected; the mean value of three dimensions of SAM and the emotion difference before and after the experiment were calculated. The differences of physiological indexes and subjective mood changes of subjects were tested by paired sample t-test. Results: Compared with the daily environment, the ΔEDA, ΔPf and ΔRf of the subjects in the virtual natural environment were all decreased , and the differences were statistically significant (P<0.05). There were statistically significant differences in pleasure and arousal between subjects before and after using the virtual natural environment (P <0.05). Compared with the daily environment, the Δpleasure degree of subjects using the virtual natural environment increased, and the Δarousal degree and Δdominance degree decreased, and the differences were statistically significant (P <0.05). Conclusion: Walking in virtual natural environment can help subjects improve their mood, relax and improve the regulation ability of autonomic nervous system.
Arousal
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Emotions/physiology*
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Heart Rate
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Humans
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Virtual Reality
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Workplace
6.Current status and prospect of virtual reality technique's application in wound repair.
Heng Chang LI ; Jie Hui LI ; Wei LU ; Xuan HE
Chinese Journal of Burns 2022;38(5):486-490
As a new technology of drug-free treatment, virtual reality technique has been used in various medical fields, and is being increasingly applied in the field of wound repair. Virtual reality technology can alleviate the pain caused by acute and chronic wounds, relieve the psychological anxiety of patients with wounds, and then facilitate the recovery of patients. This paper reviews the research progress of virtual reality technique's application as a clinical adjuvant therapy in wound repair in three aspects: pain treatment, psychological treatment, and functional rehabilitation, analyzes the advantages and disadvantages of this technique, and discusses the prospects of its further application in the field of wound repair.
Anxiety
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Humans
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Pain
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Pain Management/methods*
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Technology
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Virtual Reality
7.Virtual reality-assisted management of communicated solitary fibrous tumor in skull base: a case report.
Wang Hu ZHENG ; Chao LI ; Yu Qiu ZHOU ; Yong Cong CAI ; Teng LI ; Jian JIANG ; Rong Hao SUN ; Chun Yan SHUI ; Xu WANG ; Tian Qi HE ; Yu Dong NING ; Gang QIN
Chinese Journal of Otorhinolaryngology Head and Neck Surgery 2022;57(1):65-68
8.A Virtual Reality Platform for Context-Dependent Cognitive Research in Rodents.
Xue-Tong QU ; Jin-Ni WU ; Yunqing WEN ; Long CHEN ; Shi-Lei LV ; Li LIU ; Li-Jie ZHAN ; Tian-Yi LIU ; Hua HE ; Yu LIU ; Chun XU
Neuroscience Bulletin 2023;39(5):717-730
Animal survival necessitates adaptive behaviors in volatile environmental contexts. Virtual reality (VR) technology is instrumental to study the neural mechanisms underlying behaviors modulated by environmental context by simulating the real world with maximized control of contextual elements. Yet current VR tools for rodents have limited flexibility and performance (e.g., frame rate) for context-dependent cognitive research. Here, we describe a high-performance VR platform with which to study contextual behaviors immersed in editable virtual contexts. This platform was assembled from modular hardware and custom-written software with flexibility and upgradability. Using this platform, we trained mice to perform context-dependent cognitive tasks with rules ranging from discrimination to delayed-sample-to-match while recording from thousands of hippocampal place cells. By precise manipulations of context elements, we found that the context recognition was intact with partial context elements, but impaired by exchanges of context elements. Collectively, our work establishes a configurable VR platform with which to investigate context-dependent cognition with large-scale neural recording.
Animals
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Mice
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Rodentia
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Virtual Reality
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Cognition
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Recognition, Psychology
9.Research Progress in Physiological Evaluation and Treatment of Visually Induced Motion Sickness in Virtual Reality.
Zhen-Qian SHEN ; Fei SUN ; Yao WANG ; Yong-Jun WANG
Acta Academiae Medicinae Sinicae 2023;45(6):980-986
Visually induced motion sickness(VIMS)is the major barrier to be broken in the development of virtual reality(VR)technology,which seriously affects the progress in the VR industry.Therefore,the detection and evaluation of VIMS has become a hot research topic nowadays.We review the progress in physiological assessment of VIMS in VR based on several physiological indicators,including electroencephalogram(EEG),postural sway,eye movements,heart rate variability,and skin electrical signals,and summarize the available therapies,aiming to provide an outlook on the future research directions of VIMS.
Humans
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Motion Sickness/diagnosis*
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Virtual Reality
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Heart Rate
10.Research on the Progress of Applying Virtual Reality Technology in Preventing Falls in the Elderly.
Qian XIAO ; Xiulin WEN ; Xiaohong HU ; Mei HAN ; Yanchao CUI ; Jingrong WANG ; Liqun LUO
Chinese Journal of Medical Instrumentation 2023;47(5):539-544
The primary cause of injury and death in the elderly has been reflected in fall the elderly, so the application of reasonable and effective prevention strategies has great significance in reducing the risk of fall in the elderly. The research progress of virtual reality technology applied in preventing fall in the elderly at home and abroad over the years was systematically reviewed in this study. The mechanism of the technology in preventing fall in the elderly was mainly elaborated from five aspects of improving balance ability, gait disturbance, cognitive impairment, muscle strength and the fear psychology of falling. The purpose of this thesis is to broaden the research ideas of medical personnel on the prevention of fall of the elderly, provide more effective clinical practice plans, reduce the occurrence of fall, and guarantee the safety of the elderly.
Aged
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Humans
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Gait
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Muscle Strength
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Technology
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Virtual Reality