1.Erratum: Application of Virtual, Augmented, and Mixed Reality to Urology.
Alaric HAMACHER ; Su Jin KIM ; Sung Tae CHO ; Sunil PARDESHI ; Seung Hyun LEE ; Sung Jong EUN ; Taeg Keun WHANGBO
International Neurourology Journal 2016;20(4):375-375
The first author's affiliation should be corrected.
2.Application of Virtual, Augmented, and Mixed Reality to Urology.
Alaric HAMACHER ; Su Jin KIM ; Sung Tae CHO ; Sunil PARDESHI ; Seung Hyun LEE ; Sung Jong EUN ; Taeg Keun WHANGBO
International Neurourology Journal 2016;20(3):172-181
Recent developments in virtual, augmented, and mixed reality have introduced a considerable number of new devices into the consumer market. This momentum is also affecting the medical and health care sector. Although many of the theoretical and practical foundations of virtual reality (VR) were already researched and experienced in the 1980s, the vastly improved features of displays, sensors, interactivity, and computing power currently available in devices offer a new field of applications to the medical sector and also to urology in particular. The purpose of this review article is to review the extent to which VR technology has already influenced certain aspects of medicine, the applications that are currently in use in urology, and the future development trends that could be expected.
Biofeedback, Psychology
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Foundations
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Health Care Sector
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Urology*