1.Prevalence Of Sleep Problems Among Those With Internet Gaming Disorder In Singapore
Pratika Satghare ; Edimansyah Abdin ; Janhavi Ajit Vaingankar ; Boon Yiang Chua ; Shirlene Pang ; Siow Ann Chong ; Mythily Subramaniam
ASEAN Journal of Psychiatry 2016;17(2):188-198
Internet gaming disorder (IGD) involves the excessive use of Internet
games that can cause negative consequences like sleep problems, psychological
distress, depression and anxiety. It is widely assumed that IGD is closely related
with sleep problems, but studies on the topic are scant. Our study aims to
explore the association between IGD and sleep problems. Methods: A total of
1085 participants, aged 13-40 years old reported playing Internet games in this
self-administered, web-based survey. The instruments used for the study were
socio-demographic questions, IGD Questionnaire, Life Satisfaction Scale,
General Health Questionnaire-12 and Insomnia Severity Index. The cut-off point
of 10 and above was used to establish the prevalence of sleep problems in this
study. Logistic regression analysis was used to explore the association between
socio-demographic factors, IGD and sleep problems. Results: The prevalence of
sleep problems among those with IGD was 28.2%. Female online gamers
(adjusted odds ratio, OR=0.7, 95% confidence interval (CI) = 0.5-0.9) were more
likely to have sleep problems than males. Participants with secondary education
(adjusted OR=1.9, 95% CI=1.2-3.0) and post- secondary education (adjusted
OR=2.7, 95% CI= 1.2-6.0) were more likely to have sleep problems than those
who had completed university. Participants with DSM-5 IGD were more likely to
have sleep problems. Psychological distress (adjusted OR 4.8, 95% CI=3.6-6.7)
and life satisfaction (B = -3.1, 95% CI= -4.0 to -2.2) was associated with sleep
problems. Conclusion: Prevalence of sleep problems with IGD is higher among
female gamers and is associated with increased psychological distress and
decreased life satisfaction. Integrated health management is needed to promote
good sleep hygiene among those diagnosed with IGD. ASEAN Journal of
Psychiatry, Vol. 17 (1): July – December 2016: XX XX.
3.Correlates of Online Game Play Motivations, Social Anxiety and Psychological Distress.
Shirlene PANG ; Edimansyah ABDIN ; Siow Ann CHONG ; Boon Yiang CHUA ; Siau Pheng LEE ; Louisa PICCO ; Pratika SATGHARE ; Janhavi VAINGANKAR ; Swapna VERMA ; Mythily SUBRAMANIAM
Annals of the Academy of Medicine, Singapore 2017;46(11):443-446
4.Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey.
Mythily SUBRAMANIAM ; Boon Yiang CHUA ; Edimansyah ABDIN ; Shirlene PANG ; Pratika SATGHARE ; Janhavi A VAINGANKAR ; Swapna VERMA ; Say How ONG ; Louisa PICCO ; Siow Ann CHONG
Annals of the Academy of Medicine, Singapore 2016;45(5):174-183
INTRODUCTIONThe current study aimed to establish the prevalence of internet gaming disorder (IGD) and its association with demographic characteristics, game genre, game use (time spent on gaming), as well as psychological distress, social phobia and well-being among current online gamers in Singapore.
MATERIALS AND METHODSA total of 1251 participants aged 13 to 40 years completed the study which was administered as a web survey. The online questionnaire was designed using QuestionPro, and consisted of 8 sections and 105 questions. The 9-item Internet Gaming Disorder Questionnaire was used to establish the prevalence of IGD in the study. A series of logistic regression models were used to examine the associations between IGD, demographic characteristics and game genre, as well as IGD and psychological distress, social phobia and well-being.
RESULTSThe prevalence of IGD established using a cutoff of 5 among those who were current online gamers was 17.7%. Multiple logistic regressions revealed that those meeting criteria of IGD were more likely to be older, reported an earlier age of onset of playing online games, had primary and secondary education versus tertiary education, were currently students versus being currently employed and played massively multiplayer online role-playing games. Distress and social anxiety were higher while satisfaction with life was significantly lower among those who met criteria for IGD than those who did not meet the criteria.
CONCLUSIONThe prevalence of IGD and its negative consequences in our sample of current online gamers was significant and point towards the need for further clinical studies and innovative interventions to address the problem.
Adolescent ; Adult ; Age Factors ; Behavior, Addictive ; epidemiology ; psychology ; Educational Status ; Employment ; statistics & numerical data ; Female ; Humans ; Internet ; Logistic Models ; Male ; Multivariate Analysis ; Personal Satisfaction ; Phobia, Social ; epidemiology ; psychology ; Prevalence ; Singapore ; epidemiology ; Stress, Psychological ; epidemiology ; psychology ; Students ; statistics & numerical data ; Surveys and Questionnaires ; Video Games ; Young Adult
5.Employers' attitudes towards employing people with mental health conditions.
Yunjue ZHANG ; Jue Hua LAU ; Fiona DEVI ; Janhavi Ajit VAINGANKAR ; Shazana SHAHWAN ; Pratika SATGHARE ; Wen Lin TEH ; Roystonn KUMAR ; Chong Min Janrius GOH ; Yogeswary MANIAM ; Swapna VERMA ; Siow Ann CHONG ; Mythily SUBRAMANIAM
Annals of the Academy of Medicine, Singapore 2022;51(9):578-579
6.Negative affect moderates the link between body image dissatisfaction and disordered eating among psychiatric outpatients in a multi-ethnic Asian setting.
Wen Lin TEH ; Mithila Valli MAHESH ; Edimansyah ABDIN ; Junda TAN ; Restria Fauziana Binte Abdul RAHMAN ; Pratika SATGHARE ; Kang SIM ; Sutapa BASU ; Gomathinayagam KANDASAMI ; Bhanu GUPTA ; Siow Ann CHONG ; Mythily SUBRAMANIAM
Singapore medical journal 2021;62(10):535-541
INTRODUCTION:
Few studies have investigated the factors that affect the relationship between body image dissatisfaction and disordered eating locally. Our study aimed to investigate the moderating effects of depression and anxiety levels on the body dissatisfaction-disordered eating link in Singapore.
METHODS:
A total of 329 participants completed a set of questionnaires that included various scales pertaining to eating behaviours, body image, psychological distress and quality of life.
RESULTS:
Participants were diagnosed with schizophrenia (47.4%), depression (46.8%) and substance use disorders (5.8%). Moderation analyses revealed that depression (F [9, 251] = 18.50, p < 0.001, R
CONCLUSION
Greater effort should be dedicated to the screening of disordered eating behaviours in psychiatric outpatients presenting with greater psychological distress.