1.Preliminary evaluation of a virtual reality dental simulation system on training of caries identification ability.
Si Ming ZHAO ; Xiao Han ZHAO ; Jie ZHANG ; Dang Xiao WANG ; Xiao Yan WANG
Journal of Peking University(Health Sciences) 2020;53(1):139-142
OBJECTIVE:
To develop a software based on "UniDental" system which is a virtual reality dental simulation system and applied to undergraduate majoring in stomatology to improve the ability of identifying caries.
METHODS:
A software was developed applying to identify virtual dental caries based on UniDental system. In the software, a virtual dental caries model was designed and carious tissue was separated to 3 layers by the depth. The stiffness was the same within each layer which was increasing gradually layer by layer. The roughness was also the same within each layer which was decreasing gradually layer by layer. Sixty-four participants in pre-clinical stage of the class of 2014 majoring in stomatology from Peking University School of Stomatology were trained with the software. During the training, the students should probe on the virtual dental carious tissue layer by layer and feel the difference of vertical stiffness and horizontal roughness of each layer by using a handpiece with realistic force feedback. After training, a questionnaire survey was conducted to evaluate the software including a score of 1-5 for haptic fidelity of stiffness and roughness and their relevant gradient and benefit of improving the ability of identifying caries, choosing the preferred training method. The data were statistically analyzed using Kruskal-Wallis test.
RESULTS:
The median of subjective evaluation scores of the proposed metrics were all "4", demonstrating that the software operated above medium fidelity. The stiffness scores of all 3 layers were statistically significant (P < 0.05) on the stiffness gradient score. The roughness scores of the 1st and 2nd layers were statistically significant (P < 0.05) on the roughness gradient score. The training was helpful to improve the ability of identifying caries (median was 4). The scores of all 3 layers stiffness and relevant gradient were statistically significant (P < 0.05) on the score of benefit of improving the ability of identifying caries. 90.4% of the participants preferred the traditional extracted teeth training method.
CONCLUSION
The virtual reality dental simulation system was helpful to improve students' ability of identifying caries. It couldn't replace the traditional extracted teeth training method by now, it should be used as a supplement to the traditional training method.
Clinical Competence
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Computer Simulation
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Dental Caries/diagnosis*
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Dental Caries Susceptibility
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Humans
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Simulation Training
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User-Computer Interface
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Virtual Reality
2.Development of the Ubiquitous Spaced Retrieval-Based Memory Advancement and Rehabilitation Training Program.
Ji Won HAN ; Kyusoo OH ; Sooyoung YOO ; Eunhye KIM ; Ki Hwan AHN ; Yeon Joo SON ; Tae Hui KIM ; Yeon Kyung CHI ; Ki Woong KIM
Psychiatry Investigation 2014;11(1):52-58
OBJECTIVE: The Ubiquitous Spaced Retrieval-based Memory Advancement and Rehabilitation Training (USMART) program was developed by transforming the spaced retrieval-based memory training which consisted of 24 face-to-face sessions into a self-administered program with an iPAD app. The objective of this study was to evaluate the feasibility and efficacy of USMART in elderly subjects with mild cognitive impairment (MCI). METHODS: Feasibility was evaluated by checking the satisfaction of the participants with a 5-point Likert scale. The efficacy of the program on cognitive functions was evaluated by the Korean version of the Consortium to Establish a Registry for Alzheimer's Disease Neuropsychological Assessment Battery before and after USMART. RESULTS: Among the 10 participants, 7 completed both pre- and post-USMART assessments. The overall satisfaction score was 8.0+/-1.0 out of 10. The mean Word List Memory Test (WLMT) scores significantly increased after USMART training after adjusting for age, educational levels, baseline Mini-Mental Status Examination scores, and the number of training sessions (pre-USMART, 16.0+/-4.1; post-USMART, 17.9+/-4.5; p=0.014, RM-ANOVA). The magnitude of the improvements in the WLMT scores significantly correlated with the number of training sessions during 4 weeks (r=0.793; p=0.033). CONCLUSION: USMART was effective in improving memory and was well tolerated by most participants with MCI, suggesting that it may be a convenient and cost-effective alternative for the cognitive rehabilitation of elderly subjects with cognitive impairments. Further studies with large numbers of participants are necessary to examine the relationship between the number of training sessions and the improvements in memory function.
Aged
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Alzheimer Disease
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Cognitive Therapy
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Computer User Training
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Dementia
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Education*
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Humans
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Learning
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Memory*
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Mild Cognitive Impairment
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Rehabilitation*
3.Effects of a Virtual Reality Simulation and a Blended Simulation of Care for Pediatric Patient with Asthma
Mikang KIM ; Sunghee KIM ; Woo Sook LEE
Child Health Nursing Research 2019;25(4):496-506
PURPOSE: The purpose of this study was to examine the effects of a virtual reality simulation and a blended simulation on nursing care for children with asthma through an evaluation of critical thinking, problem-solving processes, and clinical performance in both education groups before and after the educational intervention.METHODS: The participants were 48 nursing students. The experimental group (n=22) received a blended simulation, combining a virtual reality simulation and a high-fidelity simulation, while the control group (n=26) received only a virtual reality simulation. Data were collected from February 25 to 28, 2019 and analyzed using SPSS version 25 for Windows.RESULTS: The pretest and posttest results of each group showed statistically significant improvements in critical thinking, problem-solving processes, and clinical performance. In a comparison of the results of the two education groups, the only statistically significant difference was found for critical thinking.CONCLUSION: Simulation-based education in child nursing has continued to involve high-fidelity simulations that are currently run in many programs. However, incorporating a new type of blended simulation, combining a virtual reality simulation and a high-fidelity simulation, into the nursing curriculum may contribute to the further development of nursing education.
Asthma
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Child
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Computer User Training
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Curriculum
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Education
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Education, Nursing
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Humans
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Nursing
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Nursing Care
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Patient Simulation
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Pediatric Nursing
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Students, Nursing
;
Thinking
4.Concurrent and predictive validation of robotic simulator Tube 3 module.
Jae Yoon KIM ; Seung Bin KIM ; Jong Hyun PYUN ; Hyung Keun KIM ; Seok CHO ; Jeong Gu LEE ; Je Jong KIM ; Jun CHEON ; Seok Ho KANG ; Sung Gu KANG
Korean Journal of Urology 2015;56(11):756-761
PURPOSE: We previously described a new procedure specific module (Tube 3) to allow the practice of vesicourethral anastomosis after robot-assisted radical prostatectomy. Herein, we report a predetermined proficiency level of Tube 3 and preliminary validation to explore whether this new module can lead to performance improvement in the da Vinci system. MATERIALS AND METHODS: Eight urology residents and three urology fellows performed the Tube 3 module 1 hour daily for 7 days. The learning curve was depicted through a scatterplot and the stable point was identified through the cumulative sum chart. Concurrent and predictive validations were performed with the da Vinci system. The mean time to complete the task and end product rating score between Tube 3 training group and no Tube 3 training group were compared. RESULTS: Concerning the learning curve, about 41 repetitions comprising about 5 hours were needed to achieve this stable point when the mean time to complete Tube of 384 seconds was set as a target. With regarding to the concurrent and predictive validation, there significant differences were evident in the mean time to complete 16 needle passages and the vesicourethral anastomosis and the end product rating score. CONCLUSIONS: The virtual reality (VR) simulator can yield sufficient improvement in technical performance in Tube 3 within 5 hours. The acquired proficiency can be transferable to the vesicourethral anastomosis using the da Vinci system.
Anastomosis, Surgical/methods
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Clinical Competence
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Computer Simulation
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Education, Medical, Graduate/*methods
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Humans
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Learning Curve
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Male
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Prostatectomy/*education/methods
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Robotic Surgical Procedures/*education/methods
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Simulation Training/methods
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Urethra/surgery
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Urinary Bladder/surgery
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User-Computer Interface