1.Virtual Reality and Simulation for Progressive Treatments in Urology.
Alaric HAMACHER ; Taeg Keun WHANGBO ; Su Jin KIM ; Kyung Jin CHUNG
International Neurourology Journal 2018;22(3):151-160
In urology technologies and surgical practices are constantly evolving and virtual reality (VR) simulation has become a significant supplement to existing urology methods in the training curricula of urologists. However, new developments in urology also require training and simulation for a wider application. In order to achieve this VR and simulation could play a central role. The purpose of this article is a review of the principal applications for VR and simulation in the field of urology education and to demonstrate the potential for the propagation of new progressive treatments. Two different cases are presented as examples: exposure therapy for paruresis and virtual cystoscopy for diagnosis and surgery of bladder cancer. The article uses research and publications listed in openly accessible directories and is organized into 3 sections: The first section covers features of VR and simulation technologies. The second one presents confirmed applications of current technologies in urology education and showcases example future applications in the domain of bladder treatment and surgery. The final section discusses the potential of the technology to improve health care quality.
Curriculum
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Cystoscopy
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Diagnosis
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Education
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Implosive Therapy
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Quality of Health Care
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Urinary Bladder
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Urinary Bladder Neoplasms
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Urology*
2.Erratum: Application of Virtual, Augmented, and Mixed Reality to Urology.
Alaric HAMACHER ; Su Jin KIM ; Sung Tae CHO ; Sunil PARDESHI ; Seung Hyun LEE ; Sung Jong EUN ; Taeg Keun WHANGBO
International Neurourology Journal 2016;20(4):375-375
The first author's affiliation should be corrected.
3.Application of Virtual, Augmented, and Mixed Reality to Urology.
Alaric HAMACHER ; Su Jin KIM ; Sung Tae CHO ; Sunil PARDESHI ; Seung Hyun LEE ; Sung Jong EUN ; Taeg Keun WHANGBO
International Neurourology Journal 2016;20(3):172-181
Recent developments in virtual, augmented, and mixed reality have introduced a considerable number of new devices into the consumer market. This momentum is also affecting the medical and health care sector. Although many of the theoretical and practical foundations of virtual reality (VR) were already researched and experienced in the 1980s, the vastly improved features of displays, sensors, interactivity, and computing power currently available in devices offer a new field of applications to the medical sector and also to urology in particular. The purpose of this review article is to review the extent to which VR technology has already influenced certain aspects of medicine, the applications that are currently in use in urology, and the future development trends that could be expected.
Biofeedback, Psychology
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Foundations
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Health Care Sector
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Urology*