1.Impact of virtual reality games on psychological well-being and upper limb performance in adults with physical disabilities: A pilot study
Devinder Kaur Ajit Singh ; Nor Najwatul Akmal Ab Rahman ; Seffiyah Rajiman ; Chang Shin Yin ; Zainura Abdul Karim ; Aida Safra Ruslan ; Rajwinder Kaur Hardev Singh
The Medical Journal of Malaysia 2017;72(2):119-121
Introduction: There is limited information regarding the
effects of interactive virtual reality (VR) games on
psychological and physical well-being among adults with
physical disabilities. We aimed to examine the impact of VR
games on psychological well-being, upper limb motor
function and reaction time in adults with physical
disabilities.
Methods: Fifteen participants completed the intervention
using Wii VR games in this pilot study. Depressive, Anxiety
and Stress Scales (DASS) and Capabilities of Upper
Extremity (CUE) questionnaires were used to measure
psychological well-being and upper limb motor function
respectively. Upper limb reaction time was measured using
reaction time test.
Results: Results showed that there was a significant
difference (p<0.05) in DASS questionnaire and average
reaction time score after intervention.
Conclusion: There is a potential for using interactive VR
games as an exercise tool to improve psychological wellbeing
and upper limb reaction time among adults with
disabilities.