1.Immersion Experience of the Cyber World of Adolescents.
Nam Hee PARK ; Young Ran CHO ; Won Hee CHOI ; Nam Jin MOON ; Hye Gyung AN ; Jae Shin SHIN
Journal of Korean Academy of Nursing 2004;34(1):15-24
PURPOSE: The purpose of this research was to explore the cyber world immersion experience of adolescents. METHOD: Multiple strategies for data collecting were used: an in depth face-to-face interview; analysis of adolescent` writings; and analysis of examples of phenomenon in the realistic world. The sample group consisted of 10 adolescents. RESULT: Although the experience was different for all adolescent interviewed, the essential themes of experience emerged: "fill up", "homoeologous feeling", "the older generation has a conflicting negative opinion", "change in social character", "become habitually skeptic", "have bad health", "mean of superiority and getting everything solved", "ease of access", "monetary benefit", "addiction to the computer", "forget real life solved stress", "do harm to society", "take comfort", or "new job". CONCLUSION: Accordingly this paper suggests that contact with various software is necessary in adolescents, and good quality contents function to prepare and activate adolescents to apply the internet for good use.
Adolescent
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*Adolescent Psychology
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Adult
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*Attitude to Computers
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Humans
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*Internet
;
Male
2.A Study on a Model for Internet Addiction of Adolescents.
Journal of Korean Academy of Nursing 2004;34(3):541-551
PURPOSE: This study was to identify the effects of the predictive factors ofInternet addiction and to develop a predictive model that explains Internet addiction among adolescents in Korea. METHOD: Data was collected from 664 adolescents in Puasan and Ulsan. Data analysis was done using the SPSS 10.0 Win Program for descriptive and correlational statistics and the LISREL 8.53 Win Program for Covariance structural analysis. RESULT: The fit of the hypothetical model to the data was moderate, it was modified by deleting four paths. Compared to the hypothetical model, the revised one had a better fit to the data(x2/df=6.50, GFI=.99, AGFI=.90, RMR=.02, NNFI=.88, NFI=.98, CN=279). Gender, friend support, and loneliness had significant direct effects on Internet addiction. The direct and indirect effect of self-esteem on Internet addiction was significant.The indirect effect of family support on Internet addiction was significant but its direct effect was insignificant. The direct and indirect effects of stress and impulsiveness on Internet addiction were significant but their total effects were insignificant. CONCLUSION: Finally, to decrease loneliness, and to increase family support and self-esteem, an effective intervention program and education should be developed to prevent Internet addiction of adolescents.
Adolescent
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*Adolescent Behavior
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Attitude to Computers
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*Behavior, Addictive
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Female
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Humans
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*Internet
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Male
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*Models, Psychological
3.Influence of excessive internet use on auditory event-related potential.
Xin ZHAO ; Hongqiang YU ; Qisheng ZHAN ; Mingshi WANG
Journal of Biomedical Engineering 2008;25(6):1289-1293
At present, young people's internet addiction has become a serious social problem and on important concern in China. Comparison studies of auditory event-related potential (ERP) between 9 excessive internet users and 9 common internet users were carried out. The obvious influences of excessive internet use on the users were observed. The result suggests that excessive internet use may have some influences on cerebral cognitive function.
Attitude to Computers
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Behavior, Addictive
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physiopathology
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psychology
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Event-Related Potentials, P300
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Evoked Potentials, Auditory
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Humans
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Internet
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Male
;
Young Adult
4.Ubiquitous testing using tablets: its impact on medical student perceptions of and engagement in learning.
Kyong Jee KIM ; Jee Young HWANG
Korean Journal of Medical Education 2016;28(1):57-66
PURPOSE: Ubiquitous testing has the potential to affect medical education by enhancing the authenticity of the assessment using multimedia items. This study explored medical students' experience with ubiquitous testing and its impact on student learning. METHODS: A cohort (n=48) of third-year students at a medical school in South Korea participated in this study. The students were divided into two groups and were given different versions of 10 content-matched items: one in text version (the text group) and the other in multimedia version (the multimedia group). Multimedia items were delivered using tablets. Item response analyses were performed to compare item characteristics between the two versions. Additionally, focus group interviews were held to investigate the students' experiences of ubiquitous testing. RESULTS: The mean test score was significantly higher in the text group. Item difficulty and discrimination did not differ between text and multimedia items. The participants generally showed positive responses on ubiquitous testing. Still, they felt that the lectures that they had taken in preclinical years did not prepare them enough for this type of assessment and clinical encounters during clerkships were more helpful. To be better prepared, the participants felt that they needed to engage more actively in learning in clinical clerkships and have more access to multimedia learning resources. CONCLUSION: Ubiquitous testing can positively affect student learning by reinforcing the importance of being able to understand and apply knowledge in clinical contexts, which drives students to engage more actively in learning in clinical settings.
Adult
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*Attitude
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Clinical Clerkship
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*Computers
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*Education, Medical, Undergraduate
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Educational Measurement/*methods
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Female
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Humans
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*Learning
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Male
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*Multimedia
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Perception
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Problem-Based Learning
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Republic of Korea
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Schools, Medical
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*Students, Medical
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Young Adult
5.Factors on Internet Game Addiction among Adolescents.
Hyun Sook PARK ; Yun Hee KWON ; Kyung Min PARK
Journal of Korean Academy of Nursing 2007;37(5):754-761
PURPOSE: The purpose of this study was to explore factors related to internet game addiction for adolescents. METHOD: This study was a cross-sectional survey, and data was collected through self-report questionnaires. Data was analyzed using the SPSS program. RESULTS: In logistic regression analysis, the risk of being addicted to internet games was2.22 times higher in males than females. Adolescents with low and middle academic performance also had a higher risk(2.08 times and2.54 times) to become addicted to internet games. For the location of the computer, the risk of becoming addicted to internet games were .01 times lower in the living room or brother or sisters' room than in their own room. The risk of becoming addicted to internet games was 1.18 times higher in the higher usage time of internet games. The risk of becoming addicted to internet games was .49 times lower in the more accepting and autonomic parents' rearing attitude and .02 times lower in the high self-efficacy group than the low group. CONCLUSION: The result of this study suggests that there are noticeable relationships between internet game addiction and gender, academic performance, location of computer, usage time of internet games, parents' rearing attitude, and self efficacy.
Adolescent
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Attitude to Computers
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Behavior, Addictive/*epidemiology/psychology
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Cross-Sectional Studies
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Female
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Humans
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Internal-External Control
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*Internet
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Interpersonal Relations
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Male
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Questionnaires
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Regression Analysis
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Risk Factors
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*Video Games
6.Acceptance of information and communication technologies for healthcare delivery: a SingHealth Polyclinics study.
Nan LUO ; Woon-Puay KOH ; Wai-Yee NG ; Joachim Wen-Kien YAU ; Lian-Kiat LIM ; Samuel Syn-Pin SIM ; Ee-Guan TAY
Annals of the Academy of Medicine, Singapore 2009;38(6):529-528
OBJECTIVEThis study aimed to determine the prevalence of short message system (SMS) and internet usage in patients visiting the SingHealth Polyclinics and to measure patients' acceptance of using these technologies in healthcare delivery.
MATERIALS AND METHODSA representative sample of patients visiting the 9 SingHealth Polyclinics were interviewed in-person by trained medical students. Collected information included demographic characteristics, access to and usage of mobile phone/SMS and internet, as well as acceptance and concerns on using these technologies in primary healthcare delivery.
RESULTSAmong 705 patients surveyed (mean age: 54.6 years, female: 50.6%, response rate: 92%), 407 (57.7%) were SMS users and 158 (22.4%) were internet users. Two hundred and eighty-four of 412 SMS and/or internet users (40.3% of the entire sample) were comfortable with the use of these technologies in healthcare delivery. Malay or Indian ethnicity, better education, and visiting the clinic for acute symptoms or screening were factors positively associated with willingness to use such technologies. The main concerns associated with the use of SMS and internet in healthcare delivery were preference for in-person consultation with a doctor (23.5%), reduced patient-doctor interaction (23.0%), and increased healthcare cost (20.8%).
CONCLUSIONThe present prevalence of SMS and internet usage among patients visiting the SingHealth Polyclinics and their concerns towards use of these technologies in healthcare delivery do not support current widespread implementation of services entailing SMS and internet in the study sites.
Adult ; Aged ; Attitude to Computers ; Communication ; Cross-Sectional Studies ; Delivery of Health Care ; Female ; Humans ; Internet ; utilization ; Interviews as Topic ; Male ; Middle Aged ; Patients ; Physician-Patient Relations ; Singapore ; Surveys and Questionnaires
7.Development and Evaluation of the Web-based Wound Care Course for Undergraduate Nursing Students.
Il Sun KO ; Jin Hee PARK ; Kyu Sook KANG ; Shin Young YOOK ; In Ja SONG ; Sun A CHO ; Sung A PARK
Journal of Korean Academy of Nursing 2006;36(8):1324-1330
PURPOSE: This study developed a web-based wound care course for undergraduate nursing students and evaluated the course's content, system, and student-satisfaction. METHODS: This study was done in three stages, the development of the web-based wound care course, the implementation and evaluation of the course. The course was developed based on the ARCS model. 80 undergraduate nursing students to Y University in Korea used the web-based wound care program during four weeks. After that, they completed questionnaires, evaluating the contents, system, and their satisfaction. RESULTS: Eighteen learning objectives were used to create the web-based wound care course and the course was developed with 7 chapters and 20 subsections. The analysis of the questionnaires showed a mean score for content and system-related items of 3.04 each, out of a possible 4 points. Student satisfaction items had a mean score of 2.89. CONCLUSIONS: The web-based course allowed students access to the course anytime and anywhere, and according to their own learning abilities. However this advantage would only be possible when nurse educators develop qualitative web-based course to meet the demand of a complex health care system as well as the needs of the students and the effectively incorporate it into traditional lectures.
*Attitude of Health Personnel
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Attitude to Computers
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Causality
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Computer-Assisted Instruction/*methods
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Curriculum
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Education, Nursing, Baccalaureate/*organization & administration
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Humans
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Internet/*organization & administration
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Korea
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Models, Educational
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Needs Assessment
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Nursing Assessment
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Nursing Diagnosis
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Nursing Education Research
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Patient Care Planning
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Practice Guidelines as Topic
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Program Development
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Program Evaluation
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Questionnaires
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Skin Care/nursing
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Students, Nursing/*psychology
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Wound Healing
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Wounds and Injuries/etiology/*nursing