Effect of Somatic Sense Interactive Game on Executive Function for Patients with Stroke
10.3969/j.issn.1006-9771.2014.01.017
- VernacularTitle:体感交互技术对脑卒中患者执行功能的疗效
- Author:
Dan LI
;
Changxiang CHEN
;
Jinxin XU
;
Suhui MA
;
Xijun HAO
- Publication Type:Journal Article
- Keywords:
stroke, executive function, somatic sense interaction, Behavioral Assessment of Dysexecutive Syndrome, rehabilitation
- From:
Chinese Journal of Rehabilitation Theory and Practice
2014;20(1):63-65
- CountryChina
- Language:Chinese
-
Abstract:
Objective To investigate the effect of somatic sense interactive game Kinect on executive dysfunction for patients with stroke. Methods 78 inpatients with first stroke were divided into intervention group and control group, and 35 cases in the intervention group and 36 cases in the control group finished the study. The control group accepted conventional rehabilitation, and the intervention group played the game of Sailing for Gold Coins and Golf of the Kinect in addition. They were assessed with Behavioral Assessment of Dysexecutive Syndrome (BADS) before and 4 weeks after intervention. Results The difference of scores of all the sub-scales and total of BADS before and after intervention were more in the intervention group than in the control group (P<0.05). Conclusion The somatic sense interactive game Kinect can be used to improve the executive function of the patients with stroke.