Current research progress on health problems and health management of E-sports players.
10.3760/cma.j.cn121094-20210401-00183
- Author:
Jun TAN
1
;
Xiao Ting SUN
2
;
De Rong PENG
3
Author Information
1. Research and Education Office, Pengpu Xincun Community Health Care Center of Shanghai Jing'an District Affiliated to Tongji University School of Medicine, Shanghai 200435, China.
2. Postdoctoral Workstation, Shanghai Tenth People's Hospital of Tongji University, Shanghai 200072, China.
3. Administration Office, Pengpu Xincun Community Health Care Center of Shanghai Jing'an District Affiliated to Tongji University School of Medicine, Shanghai 200435, China.
- Publication Type:Review
- Keywords:
Athletes;
Electronic sports, E-sports;
Health management;
Occupational health;
Occupations
- MeSH:
Athletes;
Athletic Injuries/prevention & control*;
Electronics;
Humans;
Occupational Injuries;
Sports
- From:
Chinese Journal of Industrial Hygiene and Occupational Diseases
2022;40(5):392-395
- CountryChina
- Language:Chinese
-
Abstract:
Electronic sports (E-sports) are series of competitive activities different from the traditional physical sports, and E-sports athlete is becoming a new profession. Along with the fast development of E-sports industry, the number of E-sports athletes increased tremendously. The early retirement of some top-ranking athletes caused by occupational injuries has aroused the societal attentions on the health problems of E-sports athletes. Facing special occupational exposure, E-sports athletes encounter different health issues comparing to the counterparts of their ages. It is necessary to scientifically identify their health hazards and common health issues, in order to conduct effective health management for this particular professional group. This review summarized global literature on health issues and health management on E-sports athletes. The research on their health issues were mainly descriptive and there was a paucity on interventional research and health management. These provide references and directions on the future health services and research on E-sports athletes.