Effects of Somatosensory Interactive Games on Lower-limb Function after Stroke: A Meta-analysis
10.3969/j.issn.1006-9771.2019.11.011
- VernacularTitle:体感互动游戏对脑卒中患者下肢功能康复效果的Meta分析
- Author:
Hui YU
1
,
2
;
Zhi-xia DONG
2
,
3
;
Jie SONG
2
,
4
;
Wei-jiao FENG
2
,
4
;
Jiao HUA
1
,
2
Author Information
1. Department of Nursing
2. d. Department of Neurology, the Third Hospital Affiliated to Jiangnan University, Wuxi, Jiangsu 214041, China
3. Department of Spleen and Gastroenterology
4. Department of Gastroenterology
- Publication Type:Research Article
- Keywords:
stroke;
lower-limb function;
somatosensory interactive game;
meta-analysis
- From:
Chinese Journal of Rehabilitation Theory and Practice
2019;25(11):1320-1326
- CountryChina
- Language:Chinese
-
Abstract:
Objective:To explore the effect of somatosensory interactive games on lower-limb function after stroke. Methods:Randomized controlled trials (RCT) about the effectiveness of somatosensory interactive games on lower-limb function after stroke were retrieved from domestic and foreign databases, from inception to September, 2018. After literature quality evaluation, a meta-analysis was performed using RevMan5.3. Results:A total of 414 patients were included in eleven articles. Compared with routine rehabilitation measures, somatosensory interactive games improved Berg Balance Scale scores (WMD = 1.75, 95%CI 0.95~2.54, P < 0.001), increased stride frequency (SMD = 1.21, 95%CI 0.03~2.38, P = 0.04), decreased the time of Timed Up and Go Test (WMD = -4.21, 95%CI -7.36~-0.89, P = 0.01), and improved the motor function of lower limbs (SMD = 0.66, 95%CI 0.15~1.17, P = 0.01), but worked less in pace (SMD = 0.05, 95%CI -0.98~1.09, P = 0.92) and 10-metre Maximum Walking Speed (WMD = 3.54, 95%CI -1.12~8.20, P = 0.14). Conclusion:Compared with the routine rehabilitation, somatosensory interactive games can improve balance, walking and motor function. However, it is needed to further research on the pace and speed.