Indoor simulation training system for brain-controlled wheelchair based on steady-state visual evoked potentials.
10.7507/1001-5515.201906025
- Author:
Jinhai WANG
1
;
Kangning WANG
2
,
3
;
Xiaogang CHEN
3
;
Huiquan WANG
1
;
Shengpu XU
3
;
Ming LIU
3
Author Information
1. School of Electronics and Information Engineering, Tianjin Polytechnic University, Tianjin 300387, P.R.China.
2. School of Electronics and Information Engineering, Tianjin Polytechnic University, Tianjin 300387, P.R.China
3. Institute of Biomedical Engineering, Chinese Academy of Medical Sciences and Peking Union Medical College, Tianjin 300192, P.R.China.
- Publication Type:Journal Article
- Keywords:
brain-computer interface;
brain-controlled wheelchair;
simulation training;
steady-state visual evoked potentials
- From:
Journal of Biomedical Engineering
2020;37(3):502-511
- CountryChina
- Language:Chinese
-
Abstract:
Brain-controlled wheelchair (BCW) is one of the important applications of brain-computer interface (BCI) technology. The present research shows that simulation control training is of great significance for the application of BCW. In order to improve the BCW control ability of users and promote the application of BCW under the condition of safety, this paper builds an indoor simulation training system based on the steady-state visual evoked potentials for BCW. The system includes visual stimulus paradigm design and implementation, electroencephalogram acquisition and processing, indoor simulation environment modeling, path planning, and simulation wheelchair control, etc. To test the performance of the system, a training experiment involving three kinds of indoor path-control tasks is designed and 10 subjects were recruited for the 5-day training experiment. By comparing the results before and after the training experiment, it was found that the average number of commands in Task 1, Task 2, and Task 3 decreased by 29.5%, 21.4%, and 25.4%, respectively ( < 0.001). And the average number of commands used by the subjects to complete all tasks decreased by 25.4% ( < 0.001). The experimental results show that the training of subjects through the indoor simulation training system built in this paper can improve their proficiency and efficiency of BCW control to a certain extent, which verifies the practicability of the system and provides an effective assistant method to promote the indoor application of BCW.