- Author:
T Edward KIM
1
;
Ban C H TSUI
Author Information
- Publication Type:Review
- Keywords: Game design; Gamification; Nerve block; Regional anesthesia; Resident education; Simulation; Ultrasound
- MeSH: Anesthesia, Conduction; Anesthesiology; Competency-Based Education; Curriculum; Internship and Residency; Learning; Nerve Block; Simulation Training; Ultrasonography
- From:Korean Journal of Anesthesiology 2019;72(1):13-23
- CountryRepublic of Korea
- Language:English
- Abstract: Proficiency in ultrasound-guided regional anesthesia (UGRA) requires the practitioner to acquire cognitive and technical skills. For anesthesiology residents, an assortment of challenges has been identified in learning UGRA skills. Currently, a validated UGRA curriculum for residents does not exist, and the level of UGRA proficiency achieved during residency training can vary considerably. Simulated practice has been shown to enhance proficiency in UGRA, and a competency-based education with simulation training has been endorsed for anesthesiology residents. The objective of this review is to outline simulation-based training that can be implemented in a UGRA curriculum and to explore educational tools like gamification to facilitate competency in regional anesthesiology.