The Development of Computer Game Addiction Inventory for Chinese College Students
- VernacularTitle:大学生电脑游戏成瘾量表的编制和信效度检验
- Author:
Jing NIE
;
Mingyi QIAN
;
Zheng HUANG
- Publication Type:Journal Article
- Keywords:
computer game;
addiction;
college students;
inventory;
psychometric study
- From:
Chinese Mental Health Journal
2002;0(11):-
- CountryChina
- Language:Chinese
-
Abstract:
Objective: To develop a computer game addiction inventory (CGAI) for Chinese college students. Methods:A primary inventory made by the authors was applied to 477 college students from 8 universities in Beijing for exploratory factor analysis, and then to 405 college students for confirmatory factor analysis. Results: After exploratory factor analysis, a questionnaire consisted of 33 items were established, which had four factors: dependence and addict behavior, emotion arousal, functional impairment, and shame and un-satisfaction. These four factors could explain 55.1 of the total variance, were confirmed by confirmatory factor analysis (?~2/df=2.304; IFI=0.885; CFI=0.884; NFI=0.813; RSMEA=0.057). The internal consistency of the questionnaire was good (r=0.77~0.94), the test-retest reliability was 0.907. Criteria validity shown by higher scores in addiction group than normal control was also satisfying. Conclusion: The CGAI has good psychometric features and could be applied to college students.