A Prediction Model for Internet Game Addiction in Adolescents: Using a Decision Tree Analysis.
10.4040/jkan.2010.40.3.378
- Author:
Ki Sook KIM
1
;
Kyung Hee KIM
Author Information
1. College of Nursing, Ajou University, Suwon, Korea.
- Publication Type:Original Article ; English Abstract
- Keywords:
Addiction;
Adolescent;
Attitude;
Decision tree;
Internet
- MeSH:
Adolescent;
Adolescent Behavior;
Adolescent Psychology;
Behavior, Addictive/*psychology;
Child;
Child Behavior;
*Decision Trees;
Female;
Humans;
*Internet;
Logistic Models;
Male;
Models, Theoretical;
Students/psychology
- From:Journal of Korean Academy of Nursing
2010;40(3):378-388
- CountryRepublic of Korea
- Language:Korean
-
Abstract:
PURPOSE: This study was designed to build a theoretical frame to provide practical help to prevent and manage adolescent internet game addiction by developing a prediction model through a comprehensive analysis of related factors. METHODS: The participants were 1,318 students studying in elementary, middle, and high schools in Seoul and Gyeonggi Province, Korea. Collected data were analyzed using the SPSS program. Decision Tree Analysis using the Clementine program was applied to build an optimum and significant prediction model to predict internet game addiction related to various factors, especially parent related factors. RESULTS: From the data analyses, the prediction model for factors related to internet game addiction presented with 5 pathways. Causative factors included gender, type of school, siblings, economic status, religion, time spent alone, gaming place, payment to Internet cafe, frequency, duration, parent's ability to use internet, occupation (mother), trust (father), expectations regarding adolescent's study (mother), supervising (both parents), rearing attitude (both parents). CONCLUSION: The results suggest preventive and managerial nursing programs for specific groups by path. Use of this predictive model can expand the role of school nurses, not only in counseling addicted adolescents but also, in developing and carrying out programs with parents and approaching adolescents individually through databases and computer programming.