Design of the Behavior Preference for Network Game Questionnaire
- VernacularTitle:网络游戏行为偏好调查问卷的编制
- Author:
Guanglei ZHANG
;
Guanghui DENG
- Publication Type:Journal Article
- Keywords:
Behavior preference;
Internet addiction;
Network games
- From:Chinese Journal of Clinical Psychology
1993;0(02):-
- CountryChina
- Language:Chinese
-
Abstract:
Objective: The Behavior Preference for Network Game Questionnaire (BPNGQ) was developed. The aim of this study was to provide a measurement for cyberpsychology. Methods: Through interview to players, we formed the pretest of BPNGQ. Then 422 players did the pretest, and 324 players did Internet Addiction Inventory (IAI) at the same time. Results: The item difficulties of all items ranged from 0.2 to 0.7. The discriminations of 70.18% items were good. Factor analyses divided scales into five factors, which were energy of devotion, emotion of devotion, behavior of aggression, emotion of aggression and attitude of aggression. The reliabilities of the subscales and full scale ranged from 0.70 to 0.92. The scores of subscales were significantly positively related with Internet addiction. Conclusion: BPNGQ’s difficulty is appropriate, and it has good discrimination, reliability and validity.