The Revision and Preliminary Application of Online Game Addiction Inventory
- VernacularTitle:青少年网络游戏成瘾量表的修订和应用
- Author:
Silu WANG
;
Yiqun GAN
- Publication Type:Journal Article
- Keywords:
Online Game Addiction Inventory;
Self Efficacy;
Middle School Students
- From:Chinese Journal of Clinical Psychology
1993;0(01):-
- CountryChina
- Language:Chinese
-
Abstract:
Objective: To revise the Online Game Addiction Inventory(OGAI) and examine its psychometric properties.To explore the relationship between OGAI and Self Efficacy of middle school students.Methods: A sample of 1299 middle school students completed the OGAI and Self Efficacy Inventory(SEI).Results: With exploring factor analysis,4 factors were extracted,i.e.Addictive Behavior,Emotional Arousal,Shame & Dissatisfaction and Dysfunction.The reliability of the revised inventory was 0.93 and that of 4 sub-scales ranged from 0.70 to 0.92.Addictive Behavior,Shame & Dissatisfaction and Dysfunction were negatively correlated with Self Efficacy.Emotional Arousal did not correlate with OGAI.Conclusion: The revised Online Game Addiction Inventory(OGAI) is a reliable and valid measurement.OGAI and SEI are significantly related.