Attack behavior of junior midge school students of violent online games addictive disorder
10.3760/cma.j.issn.1674-6554.2011.07.026
- VernacularTitle:暴力网络游戏成瘾初中生攻击行为的特征研究
- Author:
Yueji SUN
;
Ying DONG
;
Yuan LIN
;
Nan YAN
;
Na WANG
;
Fushan XU
;
Ya ZHENG
;
Guoqing XU
;
Na LI
;
Shiyu ZHOU
- Publication Type:Journal Article
- Keywords:
Violence online game addiction;
Junior middle school students;
Aggressive behavior
- From:
Chinese Journal of Behavioral Medicine and Brain Science
2011;20(7):651-653
- CountryChina
- Language:Chinese
-
Abstract:
Objective To discuss some characteristics of aggressive behavior of junior middle school students addicted to violence online game.Methods From Aug.to Dec.at 2009,6000 volunteers have been investigated with the self-made violence online game survey scale and the Chen's were screen out by CIAS,and in which 71 violence game addicts,and 66 entertainment game addicts.They were divided into two groups matched as age and sex(male 55 and female 11 in every group),average age was 14.36±0.81 years old.66 no-play game students served as control group.The mean value and standard deviation of aggressive behaviors in each group were compared with one way ANOVA with SPSS12.0 version.Results There were significant different inter groups in the behavioral scores expressed in physiological attack((21.59±4.36),(18.10±6.10,(14.92±5.61)),spoken language attack((21.04±3.98),(18.36±6.26),(15.66±5.23)),angry mood((21.37±4.43),(18.72±5.90),(16.56±5.70)),hostility cognition((21.69±5.77),(20.06±7.74),(16.39±6.85))and the total score((85.56±13.71),(75.28±22.36),(63.54±20.32))(F1-4=25.07,17.35,3.25,10.40,21.81);Moat severity attack behaviors were observed in the violence online game addictive group,but less done in other two groups(t1-4=3.48,2.68,2.65,10.27,P<0.01;t 1-5=6.66,5.37,4.48,5.30,22.01,P<0.01);and secondary was found in Entertainment online game addicts(t1-5:3.18,2.69,2.16,3.66,11.74,P<0.01).Conclusion Higher attack behavior scores are found in the violence online game in junior middle students,and entertainment online game also induce attack behavior,but is not so notable.