Design of a volume-rendering toolkit using GPU-based ray-casting.
- Author:
Wen-Qing LIU
1
;
Chun-Xiao CHEN
;
Li-Na LU
Author Information
1. Department of Biomedical Engineering, Nanjing University of Aeronautics & Astronautics, Nanjin.
- Publication Type:Journal Article
- MeSH:
Algorithms;
Image Interpretation, Computer-Assisted;
methods;
Software Design
- From:
Chinese Journal of Medical Instrumentation
2009;33(5):356-359
- CountryChina
- Language:Chinese
-
Abstract:
This paper presents an approach to GPU-based ray-casting of a shader model 3.0 compatible graphics card. In addition, a software toolkit is designed using the proposed algorithm to make the full benefit of GPU by extending VTK. Experimental results suggest that remarkable speedups are observed using GPU-based algorithm, and high-quality renderings can be achieved at interactive framerates above 60 fps. The toolkit designed provides a high level of usability and extendibility.