Development of 'Children's Food Avatar' Application for Dietary Education.
10.5720/kjcn.2013.18.4.299
- Author:
Joo Han CHO
1
;
Sook Bae KIM
;
Soon Kyung KIM
;
Mi Hyun KIM
;
Gap Soo KIM
;
Se Na KIM
;
So Young KIM
;
Jeong Weon KIM
Author Information
1. Major of Elementary Science & Technology Education for Life, Graduate School of Seoul National University of Education, Seoul, Korea.
- Publication Type:Original Article
- Keywords:
application;
dietary education;
children's food avatar;
children
- MeSH:
Child;
Diet;
Food Habits;
Humans;
Meals;
Nutrition Policy;
Social Planning
- From:Korean Journal of Community Nutrition
2013;18(4):299-311
- CountryRepublic of Korea
- Language:Korean
-
Abstract:
An educational application (App) called 'Children's Food Avatar' was developed in this study by using a food DB of nutrition and functionality from Rural Development Administration (RDA) as a smart-learning mobile device for elementary school students. This App was designed for the development of children's desirable dietary habits through an on-line activity of food choices for a meal from food DB of RDA provided as Green Water Mill guide. A customized avatar system was introduced as an element of fun and interactive animation for children which provides nutritional evaluation of selected foods by changing its appearance, facial look, and speech balloon, and consequently providing chances of correcting their food choices for balanced diet. In addition, nutrition information menu was included in the App to help children understand various nutrients, their function and healthy dietary life. When the App was applied to 54 elementary school students for a week in November, 2012, significant increases in the levels of knowledge, attitude and behavior in their diet were observed compared with those of the control group (p < 0.05, 0.01). Both elementary students and teachers showed high levels of satisfaction ranging from 4.30 to 4.89 for the App, therefore, it could be widely used for the dietary education for elementary school students as a smart-learning device.