Relationship between gaming motivation and gaming disorder symptoms among adolescents: a network analysis approach
10.11886/scjsws20240613001
- VernacularTitle:青少年游戏动机与游戏成瘾症状的关系:基于网络分析方法
- Author:
Xinjie TAN
1
;
Shuanghong CHEN
1
;
Chunlin LIU
1
;
Wanjun YANG
2
;
Ying HE
1
Author Information
1. The Second Affiliated Hospital of Army Medical University, Chongqing 400037, China
2. Department of Medical Psychology, Army Medical University, Chongqing 400038, China
- Publication Type:Journal Article
- Keywords:
Adolescents;
Gaming motivations;
Gaming disorder;
Network analysis
- From:
Sichuan Mental Health
2025;38(3):261-266
- CountryChina
- Language:Chinese
-
Abstract:
BackgroundPreventing and intervening in adolescent gaming disorder is of significant practical importance. Gaming motivation is strongly linked to gaming addiction and serves a key function in comprehending and addressing addictive gaming behaviors. However, the relationship between components of gaming motivation and symptoms of gaming disorder remains unclear. ObjectiveTo explore the relationship between components of gaming motivation and symptoms of gaming disorder among adolescents, so as to provide references for the prevention and intervention of gaming disorder in this population. MethodsFrom January to February 2024, a cluster sampling method was employed to select 1 414 adolescents from four middle schools in Sichuan Province and Chongqing Municipality as participants in the study. Online Game Motivation Scale (OGMS) and Gaming Disorder Scale for Adolescents (GADIS-A) were administered. Network analysis methods were utilized to investigate the relationships between components of gaming motivation and symptoms of gaming disorder. ResultsThe network edge weights revealed that achievement motivation was positively correlated with impaired game control ability, continued gaming despite negative consequences and the frequency of symptom occurrence (r=0.115, 0.050, 0.076, P<0.05). Social motivation was negatively correlated with negative consequences (r=-0.054, P<0.05),while immersion motivation was positively correlated with continued gaming despite negative consequences (r=0.032, P<0.05). Achievement motivation exhibited the highest strength centrality (1.157) among the three components of gaming motivation. ConclusionThe connections between components of gaming motivation and symptoms of gaming disorder exhibit distinct patterns, with each motivational component influencing gaming disorder through specific symptom pathway. Among these components, achievement motivation plays the most critical role in the interplay between gaming motivation and symptoms of gaming disorder. [Funded by Chongqing Science and Health Joint Medical Science and Technology Innovation Projects General Projects (number, 2023MSXM133)]