Relevance between parental psychological control and Internet gaming disorder in middle school students
10.16835/j.cnki.1000-9817.2025129
- VernacularTitle:父母心理控制与初中生网络游戏成瘾的相关性
- Author:
WANG Xi, JIANG Hong, WANG Lina, ZHANG Hua, ZHANG Wei, MA Le
1
Author Information
1. Department of General Practice, the First Affiliated Hospital of Xian Jiaotong University, Xi an (710061) , Shaanxi Province, China
- Publication Type:Journal Article
- Keywords:
Legal guardians;
Mental health;
Video games;
Behavior,addictive;
Regression analysis;
Students
- From:
Chinese Journal of School Health
2025;46(4):544-547
- CountryChina
- Language:Chinese
-
Abstract:
Objective:To analyze the relationship between parental psychological control and Internet Gaming Disorder (IGD) among junior high school students, so as to provide evidence for preventing IGD development in adolescents.
Methods:From August 2019 to February 2020, a survey was conducted among 1 169 junior high school students from three middle schools in Xian using stratified cluster sampling. The Parental Psychological Control Scale and IGD Scale were administered to assess parental psychological control and IGD prevalence. Univariate and binary Logistic regression analyses were used to explore IGD risk factors and their correlation with parental psychological control.
Results:The detection rate of IGD in middle school students was 19.9%(184/1 169). Multivariate Logistic regression revealed that compared to those with lower parental psychological control scores(≤21 points), students with higher parental psychological control scores (>21 points) had a higher risk of IGD (OR=1.82, 95%CI=1.21-2.74), a 1.58fold higher risk of selfperceived gaming addiction (95%CI=1.07-2.30), as well as reduced likelihood of seeking external help to reduce gaming time (OR=0.66, 95%CI=0.47-0.94) (P<0.05).
Conclusions:Parental psychological control may elevate the risks of IGD and selfperceived addiction while diminishing proactive helpseeking behaviors to reduce gaming time. Parents should enhance communication with adolescents and provide positive guidance to mitigate potential gamingrelated harms.