Scoping review of application of somatosensory games in frail elderly people
10.3760/cma.j.cn115682-20230912-01004
- VernacularTitle:体感游戏在衰弱老年人中应用的范围综述
- Author:
Jun'ai XIANG
1
;
Rong YAN
;
Xiangmin MENG
;
Chang LIU
;
Wenhui LIU
;
Kai JIANG
Author Information
1. 山东第一医科大学(山东省医学科学院)护理学院,济南 250117
- Keywords:
Review;
Frailty;
Elderly people;
Somatosensory games
- From:
Chinese Journal of Modern Nursing
2024;30(18):2469-2475
- CountryChina
- Language:Chinese
-
Abstract:
Objective:To conduct scoping review of related researches on application of somatosensory games in frail elderly people, summarize the intervention elements, outcome indicators and adverse events of somatosensory games, so as to provide reference for related research.Methods:Literature on the application of somatosensory games in frail elderly people was searched from PubMed, Web of Science, Cochrane Library, Embase, CNKI, Wanfang Database, VIP database and China Biology Medicine disc, and the search period was from establishment of databases to July 10, 2023. The included literature was summarized and analyzed.Results:A total of 12 articles were included. Somatosensory game interventions were mainly based on existing commercial game equipment. The frequency of intervention was mainly 2 to 3 times a week, the duration was 20 to 60 minutes, and the course of treatment was 3 to 12 weeks. And most interventions had management or supervision mechanisms. Somatosensory games improved physical function and health-related quality of life in frail elderly people to some extent, but had no effect on mental health. Some studies reported fewer or even no adverse events related to somatosensory gaming intervention, and there were few reports on the feasibility and acceptability of the intervention.Conclusions:Somatosensory games have a certain effect on improving the physical function and health-related quality of life of frail elderly people, and there are fewer adverse events. Future research can draw on existing commercial gaming equipment to develop more scientific, practical and personalized somatosensory games, while improving the evaluation indicators and enhancing intervention effect.