Development and acceptance of a virtual reality system for rehabilitation training of swallowing disorders in stroke patients
10.3760/cma.j.cn115682-20220915-04536
- VernacularTitle:脑卒中患者吞咽障碍康复训练虚拟现实系统的设计与接受度评价
- Author:
Shuojin FU
1
;
Kaisheng DONG
;
Xueli GAO
;
Yanling WANG
;
Qian XIAO
Author Information
1. 首都医科大学护理学院,北京 100069
- Keywords:
Stroke;
Deglutition disorders;
Rehabilitation training;
Virtual reality;
Acceptance
- From:
Chinese Journal of Modern Nursing
2023;29(18):2421-2426
- CountryChina
- Language:Chinese
-
Abstract:
Objective:To design and develop a swallowing function training system suitable for stroke patients with swallowing disorders, and investigate patients' acceptance of the system based on sufficient experience.Methods:This system was jointly designed by a multidisciplinary team, targeting stroke patients with swallowing disorders. By combining virtual reality (VR) technology, it achieved visual and interesting knowledge guidance, systematic and targeted swallowing function training, and real-time, feedback based on supervision and review. From March to May 2022, convenience sampling was used to select 39 stroke patients with swallowing disorders from Beijing Chaoyang Hospital affiliated with Capital Medical University. On the basis of fully experiencing the system, the system was evaluated from seven dimensions, including perceived usefulness, perceived ease of use, perceived ease of learning, perceived applicability, perceived security, perceived satisfaction, and intention to use.Results:The acceptance evaluation score of the rehabilitation training system for 39 stroke patients with swallowing disorders was 162 (147, 170). There were statistically significant differences in the acceptance evaluation scores of the rehabilitation training system for patients with different levels of education, job types, cumulative time spent using smartphones every day, and willingness to learn swallowing training, whether they understood VR devices or technologies, and whether they considered swallowing training important ( P<0.05) . Conclusions:This system benefits from the visualization effect and a good sense of immersion of VR technology. Compared to traditional methods, it increases the fun, immersion, and feedback of the rehabilitation training process, and patients have a high acceptance of the system, which can be promoted and used.