Effectiveness of a Virtual Reality-based Infection Control Education Program
10.7739/jkafn.2024.31.2.234
- Author:
Kyung-Sook CHA
1
;
Jung-Hyun CHOI
;
Tae Hyong KIM
;
Kyung Mi KIM
Author Information
1. Associate Professor, Department of Nursing Science, Sun Moon University, Asan, Korea
- Publication Type:Original Article
- From:Journal of Korean Academy of Fundamental Nursing
2024;31(2):234-242
- CountryRepublic of Korea
- Language:English
-
Abstract:
Purpose:This study evaluated the effect of virtual reality (VR)-based infection control (IC) education program on IC knowledge, awareness, performance confidence, and self-efficacy in nursing students.
Methods:A single-group pretest-posttest design was employed. The study participants consisted of 86 nursing students. The VR-based IC education program was developed by applying the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subject of the VR-based IC education program was isolation precautions. The effects of the VR-based educational program were measured via a questionnaire.
Results:There were no significant differences in IC knowledge before and after the VR-based IC education program. However, IC awareness (t=2.31, p=.023), IC performance confidence (t=2.19, p=.031), and self-efficacy (t=3.43, p=.001) exhibited statistically significant increases after the VR-based IC education program. Satisfaction with the VR-based IC education program was relatively high, at 4.71±0.59 points.
Conclusion:IC education using VR effectively strengthened IC competency by improving IC awareness, performance confidence, and self-efficacy. Therefore, it is necessary to develop and utilize various VR-based IC education content for nursing students.