Association of internet gaming disorder to depression, anxiety and stress among Filipino adolescents in selected public high schools in Pasay City
- Author:
Ma. Kristine Joy S. Calvario
1
,
2
Author Information
- Publication Type:Journal Article
- Keywords: Stress
- MeSH: Adolescent; Internet; Depression; Anxiety
- From: Health Sciences Journal 2023;12(2):100-111
- CountryPhilippines
- Language:English
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Abstract:
Introduction:This study determined the relationship of personal factors and gaming factors with Internet
Gaming Disorder (IGD). It aimed to provide information on the association of IGD with depression, anxiety, stress and both depression and anxiety among adolescent gamers.
Methods:This was an analytic cross-sectional study among 560 14-18-year-old adolescents from two public high schools in Pasay City that used the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF), Depression, Anxiety and Stress Scale-21 items (DASS-21) and gamer profile questionnaires.
Results:The prevalence of Internet Gaming Disorder (IGD) was low at 1.1%, while moderate depression was observed in 67%, stress in 46.8%, both depression and anxiety in 64.8%, and high anxiety in 89.3% among adolescents. Using multiple logistic regression to control the effects of possible confounders, the association of IGD with depression (OR 0.971, 95% CI 0.085-11.084, p-value .981), anxiety (OR 6.0x107, p-value .999), stress (OR 6.135, 95% CI 0.373-100.991, p-value .204) and both depression and anxiety (OR 1.027, 95% CI 0.089-11.846, p-value .983) were not statistically significant.
Conclusion:The odds of depression, anxiety, stress and both depression and anxiety were higher among those with IGD as compared to those without IGD. However, it is not statistically significant. This study recommended further validation of the new IGD definition in the local setting and longitudinal studies with a larger population to determine other factors associated with mental disorders. - Full text:UERM Association of internet.pdf